Originally posted on GGL Wire 12/19/07.
5. Cheating in EVE Online
Within the world of EVE Online, it’s perfectly acceptable to lie, cheat and steal. So why cheat in the game itself?
Without going into the tedious details, it seems that at least one EVE Online developer was cheating, using his “powers” as a developer to provide serious advantages for his friends in-game. This, and other alleged misconduct, was discovered by a player who operated as a spy in-game, finding ways to get into private “corporate” and “alliance” message boards, and then selling the information he found to competing corporations.
When publisher CCP learned the cheating was going on, the punishment was swift – for the “spy” who discovered it. The developer got off scot-free.
You can read in my original post my opinion, that it’s impossible for a developer to “cheat.” But he did violate company policy, and whether it’s justified or not, the EVE Online community felt betrayed.
But the real shanda here is that CCP killed the messenger. The spy who reported the dev’s misdeeds lost all five of his accounts.
4. China’s Civil War disrupts the World Cyber Games
At the World Cyber Games Finals in Seattle, Taiwanese cyberathlete You-Chen “D2C-BURBERRYqq” Liu took third in the Project Gotham Racing 3 tourney. On the dais, he held aloft a Taiwanese flag. This spurred ten of the Chinese players to rush Liu and verbally assault him. The altercation was the low point of an event that already had its problems.
For those of you who were educated in American public schools, and therefore know nothing about world history; in the middle of the last century China had a civil war between the Communists and the Nationalists. The Communists won, and the Nationalists fled to the island of Formosa, aka Taiwan.
Each side considers itself to be the legitimate government of China, and accuses the other of being a rogue state. But because the People’s Republic of China is so influential, Taiwanese who attend international events usually do not show their national flag.
In their defense, the Chinese gamers who assaulted Liu were not necessarily supporting the Communist government. The PRC has declared that if a Taiwanese flag is shown at an event, the Chinese players will no longer be permitted to travel. Yes, the PRC will punish its own people, just because a Taiwanese person is proud of their own country.
So should Liu have made his political statement at an international gaming event? That is certainly open to debate; my own opinion skews towards Liu’s freedom of speech under the Universal Declaration of Human Rights and the U.S. Constitution. But a sixty-year old civil conflict that has divided one of the world’s greatest nations managed to bring shame upon its people, and soured what should have been an event to bring the world together. And that sucks.
Why are microtransactions one of the worst things in this particular year? Two reasons. First, they are one of the worst things in any year. And second, this is the year this pernicious practice began to creep from Korea and Europe into the American gaming market.
What is a microtransaction? Basically it refers to a system for purchasing in-game virtual items with real-life cash money. Many of these items will be very cheap, even less than a dollar. A microtransaction system allows the game publisher to collect the gamers’ money via credit card, even though the purchases are too small for ordinary credit card systems to profitably process.
Right now gamers buy a block of points, or in-game money, to spend on collecting things like costumes, weapons and armor. But soon, games will charge your card individually for each item. Why is this evil? Because most people are very, very bad at tracking expenses, especially for very low cost items. A gamer, especially a kid, will say “hey, that cool costume is only 75 cents, I can afford that,” not realizing this is their hundredth purchase in a month.
World of Warcraft costs me $15 a month. I know exactly what I’m getting for my money — and people who buy items with real-life money are cheating scumbags. A Korean game, like Maple Story, is advertised as a “free” game. But there’s all kinds of in-game stuff you can’t get without paying – how is this “free?”
Publishers of “free” microtransaction-based games claim you don’t really need any of the cash items, and that they don’t throw off game balance. But how long will that last?
2. Nintendo Seizure Boy
Earlier this year, the 10-year-old son of Briton Gaye Herford suffered a photosensitive epileptic fit while playing Rayman: Raving Rabbids on the Wii. Since then, Herford has pushed for legislation to ban games that may cause seizures in a tiny percentage of the population. She has also called for warnings on existing games, apparently unaware that most videogames already contain a seizure warning.
Most people don’t know if they’re susceptible to epilepsy caused by flashing lights. We need a change in the law to force all game manufacturers to remove the scenes that can provoke epileptic fits.
Unfortunately, legislators in Britain are listening. Conservative MP John Penrose has submitted a motion in Parliament that would require video game publishers to ensure that their products will not trigger photosensitive epileptic seizures in players. It’s hard to see how this would even be possible.
We don’t allow toy-makers to sell products that could poison or injure our children. This shouldn’t be any different. We need government action, now, to change the law so no more young lives are affected by seizures triggered by electronic video games.
I would suggest to the British government that they also look into game boxes that may produce paper cuts, reflective DVD surfaces that may shine glare into the eyes, gaming consoles against which susceptible persons may stub their toes, and console controller cables that may accidentally become wrapped around the base of the male genital region, cutting off blood supply and leading to impotence. It could happen.
1. Jack Thompson and Virginia Tech
On April 16th, an emotionally disturbed Virginia Tech student named Seung-Hui Cho killed 32 people and wounded 23 others, then committed suicide. It was the deadliest school shooting in U.S. history.
That same day, censorship advocate Jack Thompson went on Fox News to blame the killings on violent content in videogames. This was before any information about the perpetrator was known. Later, a complete investigation blamed the killings on Cho’s various mental problems, not videogames. Cho played some Counter-Strike in high school, but had no other connection to videogames.
Fortunately, commentators noticed that Thompson jumped the lightgun, and the Florida lawyer’s stock fell in the media. A few days after the shootings, MSNBC’s Chris Matthews laid into Thompson for making premature statements and for blaming videogames without any evidence. Thompson kept insisting that Cho played violent videogames, despite direct evidence that Cho only used his computer for schoolwork. Thompson’s logic was that, since all school shooters “train” on violent videogames in Thompson’s view, then Cho must have been playing violent videogames.
Thompson’s reprehensible behavior in taking advantage of this tragedy to promote his cause just helped highlight the man’s irresponsible behavior over the years. Hopefully, this distasteful incident has permanently damaged Thompson’s reputation, and news producers will stop turning to him for sound bites. Perhaps the tiniest smidgen of good can come out of this horrific tragedy.
Special Jury Prize for Worst Fuckup of 2007: The Red Rings of Death
In February it came to light that the Xbox 360 was scratching game disks, due to a design defect with the optical lens; and in July, a class-action lawsuit was initiated against Microsoft over this flaw.
Then the press discovered what gamers had known for a while – that heat problems can brick your 360, resulting in the infamous Red Ring of Death. Initially, Redmond denied both problems. But once the mainstream media got on Microsoft’s case, the company had to take the situation seriously.
In December 2006, Microsoft had extended the warranty of all 360 consoles from 90 days to one year. This July, due to “an unacceptable number of repairs to Xbox 360 consoles,” Redmond extended all 360 warranties to three years, at an estimated cost of $1.15 billion-with-a-“b.” Note that if your console gets repaired or replaced, your new warranty is only 90 days.
This isn’t the kind of disaster for Microsoft that it would be for a company like Sony, which is already in dire fiscal straits. Microsoft has more money than God. But it certainly represents a serious failure on the part of the Xbox 360 team.