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	<description>Erik David Even's blog</description>
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		<title>‘FlashForward’ Flashback: Zoic Studios’ Steve Meyer on the Award-Nominated VFX for the Pilot</title>
		<link>http://kunochan.com/?p=1301</link>
		<comments>http://kunochan.com/?p=1301#comments</comments>
		<pubDate>Wed, 18 Aug 2010 04:00:25 +0000</pubDate>
		<dc:creator>Kunochan</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[IDesignYourEyes]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[Adobe After Effects]]></category>
		<category><![CDATA[Autodesk Maya]]></category>
		<category><![CDATA[FlashForward (TV show)]]></category>
		<category><![CDATA[Joseph Fiennes]]></category>
		<category><![CDATA[Kevin Blank]]></category>
		<category><![CDATA[motion tracking]]></category>
		<category><![CDATA[Roger Kupelian]]></category>
		<category><![CDATA[rotoscoping]]></category>
		<category><![CDATA[smoke simulation]]></category>
		<category><![CDATA[Steve Meyer]]></category>
		<category><![CDATA[SynthEyes]]></category>
		<category><![CDATA[VES Awards]]></category>
		<category><![CDATA[VES Awards 2010]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://kunochan.com/?p=1301</guid>
		<description><![CDATA[Posted by Erik Even in I Design Your Eyes on April 1, 2010 Property of ABC; screencap from the Zoic Television Reel. Based on the science fiction novel by Robert J. Sawyer, ABC’s FlashForward tells the story of the aftermath of a bizarre global event. For 137 seconds, every person on Earth (except perhaps one) [...]]]></description>
			<content:encoded><![CDATA[<p>Posted by Erik Even in <a href="http://idesignyoureyes.com/2010/04/01/%E2%80%98flashforward%E2%80%99-flashback-zoic-studios%E2%80%99-steve-meyer-on-the-award-nominated-vfx-for-the-pilot/" target="_blank">I Design Your Eyes</a> on April 1, 2010</p>
<p style="text-align: center;"><a href="http://kunochan.com/wp-content/uploads/2010/08/flashforward1_630x354.jpg"><img class="aligncenter size-full wp-image-1753" title="flashforward1_630x354" src="http://kunochan.com/wp-content/uploads/2010/08/flashforward1_630x354.jpg" alt="" width="630" height="354" /></a>Property of ABC; screencap from the <a href="http://www.zoicstudios.com/#/creations/latest/29-television-reel/" target="_blank">Zoic Television Reel</a>.</p>
<p>Based on the science fiction novel by Robert J. Sawyer, ABC’s FlashForward tells the story of the aftermath of a bizarre global event. For 137 seconds, every person on Earth (except perhaps one) loses consciousness, and experiences visions of their own future.</p>
<p>The pilot episode presents the immediate aftermath of the worldwide disaster, with the consequences of the worldwide blackout – millions of deaths due to traffic collisions, crashed aircraft, and other accidents. Star Joseph Fiennes, portraying FBI agent Mark Benford, survives an auto wreck and looks out over a chaotic Los Angeles cityscape. Culver City, California’s Zoic Studios was tapped to create the disastrous tableau; the company’s work on the episode was nominated for two VES awards, for Outstanding Supporting Visual Effects in a Broadcast Program and for Outstanding Created Environment in a Broadcast Program or Commercial.</p>
<p><a href="http://kunochan.com/wp-content/uploads/2010/08/stevemeyer_188x250.jpg"><img class="alignright size-full wp-image-1754" title="Steve Meyer" src="http://kunochan.com/wp-content/uploads/2010/08/stevemeyer_188x250.jpg" alt="" width="188" height="250" /></a>Zoic VFX Supervisor Steve Meyer discusses the creation of the complex scene, which required a tremendous amount of rotoscoping and motion tracking. The amount of roto was necessary, Meyer says, “because they shot in downtown LA, looking from the 4th St. overpass, over the southbound and northbound 110 Freeway. So naturally you can’t stop all that traffic, or get a greenscreen up.</p>
<p>“There’s a big, swooping hero shot following Joseph Fiennes as he jumps up on a car and looks down, and it’s a huge vista. Then we reverse it and look northbound. Everything in the foreground on that overpass we had to roto out. We had a team of seven or eight people going for weeks, just rotoing that and a bunch of other shots.</p>
<p>“We ended up having to remove all the traffic on the freeway; then added in overturned cars, cars burning, flames, smoke, helicopters crashing, just debris everywhere. We had to build a 3D matte painting in that environment. There’s a lot of detail – you can look at the shot over and over, and always see something new.”</p>
<p>The production brought on an experienced feature film matte painter, Roger Kupelian (2012, Alice in Wonderland) to create a “road map” of the shot. “Kupelian took a still of the freeway overpass shots, and he just dialed it in with Kevin Blank, the VFX supervisor – we want smoke here, we want the helicopter to hit here, we want fire and destruction here, we want this tree burning. They gave us a template – this is what we need it to look like. Kupelian sent us the files, and sometimes we used his elements.</p>
<p>“There are about 45 shots we ended up doing for the pilot, and the majority of them were for that overpass sequence. For most of the shots, nothing was locked off – every shot had some sort of roto, because there was no greenscreen. We had to roto everything to build the shots, and then try to match the smoke, fire, debris, people and other elements from shot to shot.</p>
<p>“We were working with different formats — stock footage, film footage, the Red Camera — trying to mix all these different formats to create one environment.”</p>
<p>All the scenes were tracked in Andersson Technologies’ SynthEyes camera tracking software, from which the team was able to build a 3D environment. The artists used this 3D information in Adobe After Effects to rebuild the plate with clean pieces of freeway, overpasses, signs, etc.</p>
<p>“The smoke was a combination of digital photographs, Google images, CG smoke, and moving elements that we had in our vault. Some of the smoke was a dust cloud that we slowed down. One of the smoke passes was a photo of a brush fire I took up by my house with my iPhone. I took the image, gave it to one of my compositors, and said ‘this will look good off in the distance.’ It’s so far off you don’t see it moving, so it fit in fine.</p>
<p>“They shot lots of people on greenscreen, and they all needed to have the right camera lens perspective. They’re way off in the distance; you have to get up close to an HD screen to see them. But we didn’t want any nuances to be overlooked. We don’t want to shoot a person head-on when the camera is going to be looking down at them.</p>
<p>“Another complication with the overpass sequence was that it was shot on a bright day, so we had a lot of technical problems. If you look at someone up against a bright sky, the sun wraps around them a bit, like a halo – and we were trying to put a dark smoke cloud behind them. It just doesn’t work right. We had a lot of technical things to try to work through when we ran into those kinds of problems. Every shot had to be 3D tracked. We took that 3D track into our environment, and we placed things in our 3D world shot by shot by shot.</p>
<p>“We also had a CG tanker in there that blew up. They actually had a real tanker with a big hole in it, and they threw in six gallons of gasoline and lit it and boom! It was huge. We had to put the shell of the tanker on there before the practical explosion; and then we just blew it up in Autodesk Maya and added CG debris, camera shake, heat ripple and dynamic smoke trails; plus glass shattering on the buildings and other background effects.”</p>
<p style="text-align: center;"><a href="http://kunochan.com/wp-content/uploads/2010/08/flashforward3_630x354.jpg"><img class="aligncenter size-full wp-image-1755" title="flashforward3_630x354" src="http://kunochan.com/wp-content/uploads/2010/08/flashforward3_630x354.jpg" alt="" width="630" height="354" /></a>Property of ABC; screencap from the Zoic Television Reel.</p>
<p>Wreckage from the tanker explosion strikes an overturned car and knocks it off the overpass onto the freeway below. Zoic created the car in CG. “They shot everybody running up to the guardrail and looking over,” Meyer explains. “We had to remove the railing and put in our own CG railing, so when the car goes down it takes it with it. So we had the complicated roto of recreating the people’s bodies that were behind the railing. We had to rebuild lots of people’s legs and waists. We put in the smoke and stuff that dynamically reacts to the car, so when it gets sucked down it creates a vortex and pulls the smoke down. Also, there’s an orange cart right nearby. We try to get every detail right, so when the car goes down we have a couple of oranges that roll away with it.</p>
<p style="text-align: center;"><a href="http://kunochan.com/wp-content/uploads/2010/08/flashforward2_630x354.jpg"><img class="aligncenter size-full wp-image-1756" title="flashforward2_630x354" src="http://kunochan.com/wp-content/uploads/2010/08/flashforward2_630x354.jpg" alt="" width="630" height="354" /></a>Property of ABC; screencap from the Zoic Television Reel.</p>
<p>“Then we had the falling LAPD helicopter. We took a panoramic image of a building, so we’re working on one frame and can do a pan-and-tilt in post. The helicopter has already crashed into the building, and we needed to have the smoke barreling out through most of the sequence, with the rotor blades still spinning — then we get to a certain point, and there’s an explosion that pushes the helicopter out. It tumbles and it’s scraping the building, tearing it apart and opening it up.</p>
<p>“Roger Kupelian labored intensely on a matte painting of the inside of the building, with what would be exposed – wires, beams, pipes, office equipment. As the CG helicopter was falling down the face of the building and opening it up, our compositor just revealed it with little mattes. At the same time we threw in sparks, debris, dust and smoke. It ended up pretty good. It was tough making an animation that made everyone happy, but in the end it looked great on the big screen at the viewing.</p>
<p>“Some of the shots were fun, because you can really push the envelope — let’s see what happens when we do this or when we do that. It took a lot of planning and careful choreography to between our 2D and 3D teams to keep the action and look continuous. Our teams worked tirelessly to create seamless product because anything out of place would be glaring.</p>
<p>“This isn’t ‘sci-fi’ with spaceships and aliens,” Meyers says, “which allow a bit of imagination – but rather, real-life vehicles, smoke, fire, people and buildings that have to look real.”</p>
<p>More info: <a href="http://abc.go.com/shows/flash-forward" target="_blank">FlashForward</a> on ABC.com; the latest <a href="http://www.zoicstudios.com/#/creations/latest/29-television-reel/" target="_blank">Zoic Studios Television Reel</a> on ZoicStudios.com; <a href="http://www.imdb.com/name/nm0583368/" target="_blank">Steven Meyer</a> on IMDb.</p>
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		<title>Ugly Elves &amp; Inflatable Orcs: Rankin/Bass’ 1977 ‘The Hobbit’ Reviewed</title>
		<link>http://kunochan.com/?p=1288</link>
		<comments>http://kunochan.com/?p=1288#comments</comments>
		<pubDate>Thu, 01 Apr 2010 00:56:20 +0000</pubDate>
		<dc:creator>Kunochan</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[JRR Tolkien]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[humor]]></category>
		<category><![CDATA[movie review]]></category>
		<category><![CDATA[Periannath.com]]></category>
		<category><![CDATA[Rankin/Bass]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[The Hobbit (book)]]></category>

		<guid isPermaLink="false">http://kunochan.com/?p=1288</guid>
		<description><![CDATA[On Periannath.com: a review of the 1977 Rankin/Bass animated version of The Hobbit. Author JRR Tolkien believed that we each have a great sacrifice to make, for the betterment of all humanity. Frodo bore the Ring, for the sake of The Shire; Aragorn walked the Paths of the Dead, for the sake of the Free [...]]]></description>
			<content:encoded><![CDATA[<p>On <a href="http://periannath.com/feature/ugly-elves-inflatable-orcs-rankinbass-1977-the-hobbit-reviewed/" target="_blank">Periannath.com</a>: a review of the 1977 Rankin/Bass animated version of <em>The Hobbit</em>.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1289" title="hobbit-panel-18-470x353" src="http://kunochan.com/wp-content/uploads/2010/03/hobbit-panel-18-470x353.jpg" alt="hobbit-panel-18-470x353" width="450" /></p>
<blockquote><p>Author JRR Tolkien believed that we each have a great sacrifice to  make, for the betterment of all humanity. Frodo bore the Ring, for the  sake of The Shire; Aragorn walked the Paths of the Dead, for the sake of  the Free Peoples; and I watched Rankin/Bass Productions’ 1977 animated  television production of <em>The Hobbit</em>, for you, my readers.</p>
<p>You’re welcome. Do I get to sail to Tol Eressëa now?</p></blockquote>
<p>Read <a href="http://periannath.com/feature/ugly-elves-inflatable-orcs-rankinbass-1977-the-hobbit-reviewed/" target="_blank">Ugly Elves &amp; Inflatable Orcs: Rankin/Bass’ 1977 ‘The Hobbit’ Reviewed</a> on Periannath.com.</p>
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		<title>Zoic’s Syd Dutton on Mentoring in the Visual Effects Industry</title>
		<link>http://kunochan.com/?p=1281</link>
		<comments>http://kunochan.com/?p=1281#comments</comments>
		<pubDate>Thu, 01 Apr 2010 00:47:00 +0000</pubDate>
		<dc:creator>Kunochan</dc:creator>
				<category><![CDATA[IDesignYourEyes]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<category><![CDATA[Albert Whitlock]]></category>
		<category><![CDATA[Bill Taylor]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[Fumi Mashimo]]></category>
		<category><![CDATA[Illusion Arts]]></category>
		<category><![CDATA[mentoring]]></category>
		<category><![CDATA[Mike Wassel]]></category>
		<category><![CDATA[Peter Ellenshaw]]></category>
		<category><![CDATA[Rob Cohen]]></category>
		<category><![CDATA[Rob Stromberg]]></category>
		<category><![CDATA[Syd Dutton]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[W. Percy Day]]></category>

		<guid isPermaLink="false">http://kunochan.com/?p=1281</guid>
		<description><![CDATA[Originally posted on I Design Your Eyes on3/25/10. It’s easy for today’s young filmmakers to forget that the art of the cinema goes back 132 years; television 83 years; and interactive media 23 years. Today’s students might think the latest high tech tools are all they need to succeed in the rapidly-changing visual effects industry; [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Originally posted on <a href="http://idesignyoureyes.com/2010/03/25/zoic%e2%80%99s-syd-dutton-on-mentoring-in-the-visual-effects-industry/" target="_blank">I Design Your Eyes</a> on3/25/10.</strong></p>
<p><img class="aligncenter size-full wp-image-1282" title="mentoring_630x354" src="http://kunochan.com/wp-content/uploads/2010/03/mentoring_630x354.jpg" alt="mentoring_630x354" width="450" /></p>
<p><em>It’s easy for today’s young filmmakers to forget that the art of the cinema goes back 132 years; television 83 years; and interactive media 23 years. Today’s students might think the latest high tech tools are all they need to succeed in the rapidly-changing visual effects industry; and they’ll be sorely disappointed when their ignorance of time-tested filmmaking technique puts them in the dole queue.</em></p>
<p><em>That’s why mentoring is so important to the future success of young VFX professionals. I recently sat down with Zoic Studios’ Syd Dutton to discuss the importance of industry pros passing along their knowledge to the next generation. </em></p>
<p><em>Dutton has been a leading matte painter for film and television for over three decades. His credits include </em>Dune<em>, </em>Total Recall<em>, the </em>Addams Family <em>films, </em>Star Trek: First Contact <em>and </em>Nemesis<em>, </em>U-571<em>, </em>The Fast and the Furious<em>, </em><em>The </em>Bourne Identity<em>, and </em>Serenity<em>. The Emmy-Award winner co-founded Illusion Arts in 1985, which created thousands of shots and matte paintings for over 200 feature films over 26 years. </em></p>
<p><em>As we spoke, Dutton’s longtime collaborator and Zoic compositing supervisor Fumi Mashimo listened in, and occasionally interjected. Mashimo’s credits include </em>From Hell<em>, </em>Van Helsing <em>and </em>Public Enemies<em>.</em></p>
<h2 style="text-align: right;"><span style="color: #008aa0;">The things I  learned gave me the foundation I needed for this  business&#8230; I try to  pass it along as much as I can&#8230;</span></h2>
<p>The first assistant I had was Rob Stromberg, a well-accomplished matte painter.  I would have hired him immediately, but he was driving a Porsche, lived in Malibu, and had a cell phone at a time when cell phones were still a luxury. So I said this guy’s pretty talented, but I can’t afford him. Then I found out later it was all a façade, and he was poor as a church mouse. But he had tons of talent.</p>
<p><img class="alignright size-full wp-image-1283" title="syddutton_188x250" src="http://kunochan.com/wp-content/uploads/2010/03/syddutton_188x250.jpg" alt="syddutton_188x250" width="188" height="250" />So I hired him, and he just really excelled when we switched to computers, which just terrified me &#8212; but he really embraced it. It was all Macs at the time, because you could get more bang for the buck from multiple Mac stations rather than from just one SGI machine. Our first creature was a bird that Fumi [Mashimo] generated in a traditional painting, I think the same year <em>Jurassic Park </em>(1993) came out – and our big accomplishment was doing this bird!</p>
<p>Rob was great; and he really wanted to direct, so after a number of years he left. He later went back into matte painting and formed his own company, called Digital Backlot. Then he became a digital art director on <em>Master and Commander: The Far Side of the World </em>(2003), which was nominated for an Oscar for Best Visual Effects. Apparently Rob had learned all the lessons I had learned from [legendary visual effects supervisor and matte painter] Albert Whitlock, that I passed along, like how to compose a shot using light and dark.</p>
<p>Most recently he became a production designer &#8212; which is really a jump for a visual effects person &#8212;  first working for Jim Cameron on <em>Avatar</em>, for which he won an Academy Award [Best Achievement in Art Direction]; and this year he was productions designer on <em>Alice in Wonderland</em>, which is pretty amazing.</p>
<p>Mike Wassel was another one. His background was in design – he went to the Art Center in Pasadena &#8212; but he also knew car design, which was fortuitous for him. I got a call from Universal around 2000 saying we have this little movie we want to do on a budget, and we have about 20 shots or so, do you want to do it, it’s for Rob Cohen? I had worked for Rob for years, starting with <em>The Wiz </em>(1978) when he was the producer on the show for Motown.</p>
<p>My partner Bill Taylor and I both realized that Mike was the guy to supervise this. I didn’t know much about cars, but Mike was a complete car fanatic. He knew how cars would bank and all that stuff. Fumi did a wonderful test of a car, and I showed it to Rob Cohen. He said “why are you showing me this?” I said “What do you think it is?” “It’s a sports car turning a corner.” And I said “that’s CG.” We got the job. [laughter]</p>
<p>Bill and I talked Rob Cohen into hiring Mike Wassell as the visual effects supervisor. Now Mike’s working on the fifth edition of <em>Fast &amp; Furious</em>. He was nominated for a VES award on <em>Hellboy II: The Golden Army</em>. So Mike’s having a pretty good career since he left too.</p>
<p>There have been several others; their careers are just beginning. I don’t know if it was so much my mentoring directly. I certainly try to pass on what I learned from Al Whitlock, who taught me everything I know about painting, even though I went to college and I had degrees and stuff like that. But the things I learned from Al gave me the foundation I needed for this business. I try to pass it along as much as I can.</p>
<p>But it was also the environment of Illusion Arts &#8212; not just me mentoring, but everyone would help bring up the next person. Do you think that’s fair to say, Fumi?</p>
<h2 style="text-align: right;"><span style="color: #80aa00;">A good eye   is a good eye, whether it’s looking through a whole bunch of  glass and  a  projector, or at a computer monitor&#8230;</span></h2>
<p><em><strong>Fumi: </strong>It was a really nice environment.</em></p>
<p>There’s a couple more people, but I really don’t want to mention them until they achieve something. [laughter]</p>
<p>Fumi’s probably the most unsung person; now he’s compositing, but Fumi can do anything. Fumi did CG birds on <em>The Bourne Identity </em>(2002)…</p>
<p><em><strong><img class="alignright size-full wp-image-1284" title="fumimashimo_188x250" src="http://kunochan.com/wp-content/uploads/2010/03/fumimashimo_188x250.jpg" alt="fumimashimo_188x250" width="188" height="250" />Fumi:</strong> Oh God.</em></p>
<p>They were great. Hundreds of birds. I don’t think you will watch <em>The Bourne Identity </em>and notice any of our work in it. And we did dozens and dozens of shots. We always, especially in a contemporary movie, try to be as invisible as possible – I guess that’s what everybody tries to do. In science fiction it’s impossible. In historical dramas, sometimes you can get away with it, if people don’t think too hard. But most of the time in contemporary films, invisibility is what you want.</p>
<p><em><strong>Erik:</strong> Fumi, do you have anything to say about Syd as a mentor?</em></p>
<p><em><strong>Fumi:</strong> Oh, I mean, I learned everything from him. I didn’t know much about filmmaking when I was hired by him. I can respect him as a boss and also I can respect him as a person. That’s why I have been working with him for the past 23 years.</em></p>
<p>We found Fumi when he came from Canada with Randy Cook, who’s an Academy award-winning animator (for <em>The Lord of the Rings </em>trilogy).  At that time Randy was working on a film called <em>The Gate </em>(1987), and Fumi was working as his assistant for no money, because he wanted the experience; and Fumi didn’t speak very good English either. [Fumi scoffs] But we could tell from his work ethic that he would fit in. So when Randy’s film finished, we asked if he could stay on. He learned English and all sorts of things, and when the computer came along he learned that too.</p>
<p>The old-fashioned optical printer guys, once they learned the computer, they became at that time the very best compositors; because a good eye is a good eye, whether it’s looking through a whole bunch of glass and a projector, or at a monitor. A good eye is what it takes.</p>
<p><em><strong>Erik: </strong>Can you talk about mentoring, as far as personal relationships?</em></p>
<p>I think mentoring is a pretty intense relationship. You try to give that person all you know and hope they will take it to another level.</p>
<p><em><strong>Erik:</strong> Based on my own chequered experience in this industry, it might be different on the creative side, but I’ve run into a lot of “I’m not going to teach anyone anything, because they might compete against me in the future.”</em></p>
<p>That’s exactly what happens – but that doesn’t help anybody. There’s always going to be somebody competing against you. If you own a business and don’t teach your people how to do good work, then your company doesn’t do good work. There are a lot of people who won’t give away their quote-unquote “secrets,” and that just isn’t me. I like working with young people. If it’s the right person, I like mentoring.</p>
<p><em><strong>Fumi:</strong> There are a lot of young people CG artists, they don’t want to hear it. We have so many of them passing through.</em></p>
<p>Yeah, if they didn’t work out, they didn’t stay. I wasn’t cruel about it, I didn’t fire people and embarrass them, but if they didn’t work out, they just didn’t stay. It really was a family, and if a person didn’t fit in that family, it really didn’t matter.  It was just a dysfunctional family.</p>
<p><em><strong>Fumi:</strong> It was really nice, though.</em></p>
<h2 style="text-align: right;"><span style="color: #aa0080;">If you own a  business and don’t teach your people how to do good work,  then your  company doesn’t do good work&#8230;</span></h2>
<p>I’m proud, especially with Rob and Mike, that they have done so well. It reflects well on me [laughter], and it passes on something important. When I first started working with Al, I had artistic experience and I had degrees, but I didn’t know how to apply it to movies. Al was very patient with me, and taught me all his tricks, and all of [legendary special effects creator and matte painter] Peter Ellenshaw’s tricks, because he worked with Ellenshaw.</p>
<p>Al made me aware of how people like W. Percy Day worked, who was a production designer in England in the 30s. I was introduced to all sorts of production designers; most of them are long gone. It was wonderful. It connected me all the way back to the 1920s and 30s. I felt I really learned a lot on how to do things, how to be economical with your vision.</p>
<p><em><strong>Erik:</strong> It sounds like a lot of what you learned translates into the new technology.</em></p>
<p>Oh, it all translates. People just don’t necessarily know about it. If you hadn’t been exposed to it, and talked to people who worked on these movies that were classics &#8212; it’s not in books, it has to be learned firsthand.</p>
<p><em><strong>Erik:</strong> Do you get people who think that knowledge from before the digital revolution can’t translate?</em></p>
<p>Yeah, sure. They can’t believe it would work. Some simple &#8212; what we used to call “gags” – these tricks that are effective, they say couldn’t possibly translate into the digital age, and they can.</p>
<p><em><strong>Erik:</strong> What about the environment at Zoic, as far as mentoring and education?</em></p>
<p>I think the training program here is really very good. It’s a wonderful way to find out who’s going to work out, and it’s certainly wonderful for young people to be around this environment.</p>
<p>It’s never going to be the same as the world I came up in. I was exposed to this whole backlot world, and the old movie stars and everything. In this environment you aren’t exposed to sets, and all those things I found really interesting working for a big studio.</p>
<p>When I had my own business at Illusion Arts, we did go to the sets. We went on locations, too. What we did on glass was something very few people could do. But as times changed and everything became computer-oriented, this became the type of environment that people would have to learn to work in. And of all the places I’ve seen, Zoic by far has the best environment. It’s the friendliest, it’s the most open.</p>
<p>I told one of my client producers, you’d be hard put to know who to kill to take over the company, because there’s no obvious boss walking around smoking a cigar or something. Everybody seems to know their jobs, and they just collaborate with one another. I’ve never seen people yelling at each other – maybe I haven’t stayed around long enough to see that. [laughter]</p>
<p>It’s a good environment, and it’s actually one of the reasons I came here. It didn’t seem to have a whole bunch of pressure – there’s time pressure, but there didn’t seem to be a lot of alpha dogs going around screaming at each other!</p>
<p><strong>More info:</strong> <a href="http://www.imdb.com/name/nm0244956/" target="_blank">Syd Dutton</a>, <a href="http://www.imdb.com/name/nm0768102/" target="_blank">Fumi Mashimo</a>,  <a href="http://www.imdb.com/name/nm0834902/" target="_blank">Robert Stromberg</a> and <a href="http://www.imdb.com/name/nm0913648/" target="_blank">Mike Wassel</a> on IMDb; see also <a href="http://kunochan.com/?p=1089" target="_self">&#8220;Syd Dutton: Matte Painting from Traditional to Digital.&#8221;</a></p>
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		<title>From &#8217;2001&#8242; to &#8216;CSI&#8217;: Zoic Studios&#8217; Rik Shorten on Motion Control for VFX</title>
		<link>http://kunochan.com/?p=1272</link>
		<comments>http://kunochan.com/?p=1272#comments</comments>
		<pubDate>Thu, 01 Apr 2010 00:32:42 +0000</pubDate>
		<dc:creator>Kunochan</dc:creator>
				<category><![CDATA[IDesignYourEyes]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<category><![CDATA[CSI: Crime Scene Investigation (2000-present)]]></category>
		<category><![CDATA[David Drzewiecki]]></category>
		<category><![CDATA[motion control]]></category>
		<category><![CDATA[motion picture lenses]]></category>
		<category><![CDATA[Rik Shorten]]></category>
		<category><![CDATA[VES Awards]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Zoic Studios]]></category>

		<guid isPermaLink="false">http://kunochan.com/?p=1272</guid>
		<description><![CDATA[Originally published on I Design Your Eyes on 3/12/10. In cinematography, motion control is the use of computerized automation to allow precise control of, and repetition of, camera movements. It is often used to facilitate visual effects photography. I spoke with Rik Shorten, visual effects supervisor at Culver City, California’s Zoic Studios, about his use [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Originally published on <a href="http://idesignyoureyes.com/2010/03/12/from-2001-to-csi-zoic-studios-rik-shorten-on-motion-control-for-vfx/" target="_blank">I Design Your Eyes</a> on 3/12/10.</strong></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1274" title="motioncontrol_haze_630x354" src="http://kunochan.com/wp-content/uploads/2010/03/motioncontrol_haze_630x354.jpg" alt="motioncontrol_haze_630x354" width="450" /></p>
<p>In cinematography, motion control is the use of computerized automation to allow precise control of, and repetition of, camera movements. It is often used to facilitate visual effects photography.</p>
<p>I spoke with Rik Shorten, visual effects supervisor at Culver City, California’s Zoic Studios, about his use of motion control and how the technology has changed since it was introduced over three decades ago. Shorten produces motion-controlled effects for CBS’ visually-groundbreaking forensic drama, <em>CSI: Crime Scene Investigation</em>. He recently <a href="http://idesignyoureyes.com/2010/03/01/zoic-studios-wins-big-at-2010-ves-awards/" target="_blank">took home a VES Award</a> for Outstanding Supporting Visual Effects in a Broadcast Program for his work on the <a href="http://kunochan.com/?p=1024" target="_self">“frozen moment” sequence</a> in <em>CSI’s</em> tenth-season opener.</p>
<p>“I didn’t work on the original <em>2001: A Space Odyssey</em>,” Shorten says, “or back in the <em>Star Wars </em>days in the 70s when computer-controlled cameras were first developed. But fundamentally, the way the technology works hasn’t changed. The rig I use almost weekly on CSI is the original rig from [David Lynch’s 1984 science-fiction film] <em>Dune</em>. The <a href="http://www.kupercontrols.com/" target="_blank">Kuper controller</a>, the head that controls the rig, runs on MS-DOS. It’s a really old-school programming language that they used for these original systems, that hasn’t really changed because it hasn’t had to. It’s a coordinate-based system, XYZ, and we can write the moves we need. The way we do it today is the same way they would have programmed it 20 years ago. So from that perspective, the technology hasn’t increased.</p>
<h2 style="text-align: right;"><span style="color: #008aa0;">The way the  technology works hasn’t changed. The rig I use on <em>CSI </em>is the  original rig from 1984&#8242;s <em>Dune</em>&#8230;</span></h2>
<p>“What has changed is that the rigs have gotten smaller, lighter and quieter. They now have the ability to run silently &#8212; they used to be so loud that you couldn’t record dialogue with them. Today we have smaller rigs that can fit through doorways – they’re made out of carbon fiber pieces now, they’re not the behemoths they used to be &#8212; and you can have actors delivering dialogue in the same scene as a motion-control move.</p>
<p>“So how we use them hasn’t changed, but slowly but surely they’ve made progress. Some weeks I use the old rigs versus the new ones, because that’s all I need, and the moves are simple enough. We have a system that’s 30 years old that we use side-by-side with a system built three or four years ago. And we interchange them based on the needs of the shot.</p>
<p>“As far as <em>CSI</em>, there are two ways we use motion control. We do stand-alone in-camera shots with the motion-control rig, where we’re flying over a prosthetic, or we’re traveling around a prop, and we need to get a macro shot; we use them a lot for macro photography. We have a couple of different snorkel lenses we use on the systems; one’s an endoscopic lens, and one is a probe lens, and they were both designed for medical photography. They’re both barrel lenses, about 12” long. The endoscopic lens is a fixed lens, sort of a wide-angle lens; it’s a tiny skinny little lens you can stick through a donut hole. If you see any shots where the camera goes in-between something where it seems like it shouldn’t go, that’s the lens we use.</p>
<p>“The probe lens is a little bit bigger, but it has multiple lens sizes, so we can go as wide as a 9mm or 12mm lens, for super-wide shots; right up to your prime lenses, your 22s, 25s, 30s, whatever it is. We use that in the same way, for getting into tight spots, and for getting macro, because the close-focus on these lenses is only about six inches. That’s a lot tighter than a normal lens can get.</p>
<p>“We use these cameras to get that sort of fantastical camera move that a Steadicam or a dolly couldn’t do. So when it’s got to rotate on three axes and fly in, that’s when we’ll program something in motion control. It’s like a 3D rendered camera, but we’re actually shooting it in real life. It frees us up to do more aggressive, creative moves.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1276" title="motioncontrolcsi_630x354" src="http://kunochan.com/wp-content/uploads/2010/03/motioncontrolcsi_630x354.jpg" alt="motioncontrolcsi_630x354" width="450" />Rik Shorten with Director of Photography David Drzewiecki (center); with unidentified crew member and actress.</p>
<p>“The other way we use motion control is for multiple passes &#8212; like in the old days where they did three or four passes of the starship <em>Enterprise </em>with different lighting setups, and combined them all later. We don’t do much of that these days, at least in television; I’m sure they still do it in features. We use it for multiple layering. We’ll do the same scene with different elements in three or four passes, all broken apart with the same repeatable move; then we’ll put them all back together so we can affect the different elements in different ways.</p>
<p>“We do ghost shots every week. We’ll have a production plate without a foreground actor in it, just a background. We’ll track that plate here at Zoic. The data is then converted to XYZ coordinate data &#8212; ASCII files that MS-DOS can read off old-school 3½“ floppies &#8212; so the Kuper controller on the motion control rig can mimic the camera move from the track plate that we shot in first unit. When I put that data in, and I have my background plate and my video setup, I run them together and they’ll run at the same time. The camera will mimic what the first unit camera did.</p>
<p>“Let’s say a guy is firing a gun in front of the greenscreen, and he’s supposed to be a ghost image superimposed into the scene. I’ll shoot him on greenscreen, with that tracked camera move; and then when I come back here to Zoic, I’ve got a motion control pass on the greenscreen, and I’ve got my first unit plate, and the two line up perfectly. That’s how we get all the stylized transition pieces, and all those layers that <em>CSI </em>uses to great effect, because we have the capacity to translate and then to reshoot at a later date using the motion control system.</p>
<h2 style="text-align: right;"><span style="color: #80aa00;">Recreating a scene on the greenscreen that was shot in the field is  always a challenge&#8230;</span></h2>
<p>“The first time I saw this used was in [1996’s] <em>Multiplicity </em>with Michael Keaton – that’s when  I saw this tech first exploding, having the same person in the same scene, over and over. There were a lot of production cheats used for years, with locked plates and simple split-screen; but this technology allows you to travel 360 degrees around somebody, and go into the scene and come back out of the scene; and people can cross and interact and do other things, that they could not do without this system. If you’re using live action elements for these high-concept shots, then motion control is the only way to do it.”</p>
<p>Shorten says that precision is an important issue, just as it was with traditional locked-plate shots. “Sometimes we don’t have the exact lens, we’re off by a few mils. Say they used a 50mm lens and I only have a 45mm, sometimes there’s a little eye matching that needs to happen. To say it’s plug-and-play is disingenuous. You need to understand the limitations of the system.</p>
<p>“Recreating a scene on the greenscreen that was shot in the field is always a challenge. You need to expect there’s going to be some compensation; you’re going to have to do a little eye matching, playing shots back and doing an A-over-B in our video assist, and then adjusting your frame rates and composition, adjusting the speed of the moves. A lot of times, even with the track data, we’ll have to make some on-the-fly compensations to get things to sit in there correctly.</p>
<p>“We do surveys on location, as far as distances to camera and understanding where the actors are supposed to be in the greenscreen instance.  How far away from the camera is the actor supposed to be in the scene, that’s where we start. When we transfer the data, we have a general idea that the camera’s six feet high, it’s five degrees tilted up, and 22 feet from our subject. But when you get it in the studio and do the A-over-B, you might realize that you need to be zero instead of five degrees, or you need to be four feet closer, or you need to change your lens a little bit. The elements have to line up visually, not just by the numbers, so they’re actually going to work when you look at the images together.”</p>
<p>Shorten says that some problems with matching can be fixed digitally. “There is a lot we can work with digitally. It’s not very often we will shoot something in motion control, come back here and have to throw it out completely. Usually it’s salvageable, even if we’re off for some reason.”</p>
<p>Shorten’s greatest challenge is in helping the television production community become comfortable with motion capture technology. “There is still a fear of using this technology, even though it’s been around for years, because it’s still considered to be the domain of feature films, and commercials and music videos that have more time and money than most productions believe they have.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1275" title="motioncontrol_shorten_630x354" src="http://kunochan.com/wp-content/uploads/2010/03/motioncontrol_shorten_630x354.jpg" alt="motioncontrol_shorten_630x354" width="450" />Rik Shorten on the stage.</p>
<p>“There is an education process, that we’ve been quietly working on for a long time. ‘Motion control’ really is a four-letter word for a lot of production managers, who say ‘I don’t have the time, I don’t know the technology, I don’t know how to use it, I don’t know why I need it, and you’re going to kill my one-liner if I have to take five hours to set up a motion control shot. We just won’t do it.’ We run up against this all the time.</p>
<p>“And this is even on shows like <em>CSI</em>, which is comfortable with the technology. Every ninth day we have a motion control day, even if they are simple in-camera things. They understand it, but they will bounce shots. When I suggest taking my motion control off my second unit day, and putting it on set – as soon as I’m doing it with main unit actors, in the middle of the day when there’s 150 crew around, suddenly even shows that are comfortable with the technology get very nervous.</p>
<h2 style="text-align: right;"><span style="color: #aa0080;">Definitely there’s a lot of apprehension, but it’s such a great  technology&#8230;</span></h2>
<p>“The hope is that with these smaller and quieter rigs, with the idea that we can do pre-viz and set surveys so that when we show up on set we know exactly where our rig is going to go, we can get in and get set up very quickly, and start rolling video takes to show a director within a couple of hours. We can have our pre-viz and our moves written, if we do our surveying correctly, so that we’re not starting from scratch. We don’t need a week to do a motion control move.</p>
<p>“Definitely there’s a lot of apprehension, but it’s such a great technology. These shots can’t be accomplished any other way, without costing too much. If you don’t shoot it this way, if you try to back into it later, you need all kinds of digital fixes and compromises. You spend money somewhere. Getting it in-camera, and doing as much as you can physically &#8212; for a lot of set-ups motion control is head-and-shoulders above any other technique, from a financial standpoint and for the way it’s going to come out for your show.</p>
<p>“It’s about trying to build that trust and that faith with productions. We’re not suggesting motion control because we want to noodle around with computer-controlled cameras; it’s because it really is the best way to achieve your shot, and get the elements we need to make something really dynamic for your show.”</p>
<p><strong>More info:</strong> <a href="http://idesignyoureyes.com/2010/03/01/zoic-studios-wins-big-at-2010-ves-awards/" target="_blank">Zoic Studios Wins Big at 2010 VES Awards</a>; <a href="http://kunochan.com/?p=1024" target="_self">Zoic Stops Time, Creates Historic ‘Frozen Moment’ Sequence for CBS’ ‘CSI’ Premiere</a>.</p>
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		<title>Zoic Studios Blows Up &#8216;The Crazies&#8217; Fan Premiere</title>
		<link>http://kunochan.com/?p=1266</link>
		<comments>http://kunochan.com/?p=1266#comments</comments>
		<pubDate>Thu, 11 Mar 2010 00:56:59 +0000</pubDate>
		<dc:creator>Kunochan</dc:creator>
				<category><![CDATA[IDesignYourEyes]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<category><![CDATA[Aaron Brown]]></category>
		<category><![CDATA[Breck Eisner]]></category>
		<category><![CDATA[I Design Your Eyes]]></category>
		<category><![CDATA[industry events]]></category>
		<category><![CDATA[Joe Anderson]]></category>
		<category><![CDATA[Loni Peristere]]></category>
		<category><![CDATA[Overture Films]]></category>
		<category><![CDATA[premieres]]></category>
		<category><![CDATA[Radha Mitchell]]></category>
		<category><![CDATA[The Crazies (2010)]]></category>
		<category><![CDATA[Timothy Olyphant]]></category>
		<category><![CDATA[Zoic Studios]]></category>

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		<description><![CDATA[Originally posted on I Design Your Eyes on 2/26/2010. From left: director Breck Eisner and stars Timothy Olyphant and Radha Mitchell take the coming nuclear onslaught quite seriously. On Wednesday evening, Overture Films held a special fan premier event for its new horror film, The Crazies, which opens today. The movie is a remake of [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Originally posted on <a href="http://idesignyoureyes.com/2010/02/26/zoic-studios-blows-up-%E2%80%98the-crazies%E2%80%99-fan-premiere/" target="_blank">I Design Your Eyes</a> on 2/26/2010.</strong></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1267" title="eisnerolyphantmitchell_630x354" src="http://kunochan.com/wp-content/uploads/2010/03/eisnerolyphantmitchell_630x354.jpg" alt="eisnerolyphantmitchell_630x354" width="468" />From left: director Breck Eisner and stars Timothy Olyphant and Radha Mitchell take the coming nuclear onslaught quite seriously.</p>
<p>On Wednesday evening, Overture Films held a special fan premier event for its new horror film, <em>The Crazies</em>, which opens today. The movie is a remake of the 1973 George A. Romero classic, and stars Timothy Olyphant (<em>Deadwood</em>, <em>Live Free or Die Hard</em>), Radha Mitchell (<em>Surrogates</em>) and Joe Anderson (<em>Amelia</em>). It tells the story of a small Iowa town devastated by an unknown toxin that causes insanity and death.</p>
<p>Invited guests, who included fandom journalists and horror bloggers, were treated to an immersive experience from the moment they pulled up in their cars. The KCET public television studios in Hollywood were transformed for the evening into beleaguered Ogden Marsh, Iowa. As guests arrived, they were pulled from their cars by military personnel, and marched past army vehicles and through metal detectors to a medical examination area. Nearby, citizens were assaulted, cuffed and herded into pens by soldiers, while moaning bodies lay on gurneys or were stacked in body bags. After guests were checked for contamination, they were issued wristbands indicating whether they were infected or clear, and then herded onto school buses with blackened windows. Military instructions were blared over loudspeakers while the sound of helicopters was heard overhead.</p>
<p style="text-align: center;"><img class="aligncenter  size-full wp-image-1268" title="zoic_crazies_3950" src="http://kunochan.com/wp-content/uploads/2010/03/zoic_crazies_3950.jpg" alt="zoic_crazies_3950" width="468" />The after-party on KCET studios&#8217; Stage B.</p>
<p>After being driven around for a while, the guests were released in front of a movie theater, issued rations (popcorn), and taken inside to watch the film.</p>
<p>Afterward, guests were invited back to the KCET lot (despite the bus ride, it was just across the street) to enjoy dinner, music and an open bar, and to hobnob with director Breck Eisner and stars Olyphant and Mitchell. There were also demonstrations from various companies that worked on the film. Guests could watch a stunt show and see a stunt performer set on fire; be turned into Crazies by professional makeup artists; or be strapped into a harness and “hanged” by the neck.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1269" title="zoic_crazies_3942" src="http://kunochan.com/wp-content/uploads/2010/03/zoic_crazies_3942.jpg" alt="zoic_crazies_3942" width="468" />Eisner, Olyphant and Mitchell pose at the Zoic booth.</p>
<p>Culver City, California&#8217;s Zoic Studios, which provided visual effects for the film, offered a VFX “before-and-after” reel; and Zoic co-founder Loni Peristere was on hand to answer fans’ questions, along with compositing supervisor Aaron Brown, who flew down from Zoic&#8217;s Vancouver, British Columbia studio just for the occasion. Also, guests were invited to pose in front of a greenscreen and get professionally composited into a still shot of a nuclear explosion from the film. A team of Zoic compositors created over 100 images over the course of the evening, which were emailed to fans.</p>
<p>The evening was an incredible success, and fans had to be kicked out when the bar shut down at 12:30am. For more information about <em>The Crazies</em>, visit the <a href="http://www.thecrazies-movie.com" target="_blank">official web site</a>.</p>
<p>View all the images from the event below; or follow <a href="http://www.flickr.com/photos/idesignyoureyes/sets/72157623392235577/" target="_blank">this link</a> to the Flickr page.</p>
<p><img style="visibility: hidden; width: 0px; height: 0px;" src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNjcyMzg3MDE5MzcmcHQ9MTI2NzIzODczMTcxOCZwPTQwODY1MSZkPSZnPTEmbz*wNzI*ZjdiYTkxMmQ*ZTZhYTc2/ZjA5ODQ*NjM2NzY4OA==.gif" border="0" alt="" width="0" height="0" /></p>
<div style="width: 425px;"><object width="425" height="340" data="http://www.fotoviewr.com/FotoViewr.v2.swf" type="application/x-shockwave-flash"><param name="id" value="FotoViewr1" /><param name="align" value="middle" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="USER_ID=43398953@N02&amp;STYLE=1&amp;PHOTOSET_ID=72157623392235577&amp;SRC=" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /><param name="src" value="http://www.fotoviewr.com/FotoViewr.v2.swf" /><param name="name" value="FotoViewr1" /><param name="allowfullscreen" value="true" /></object></p>
<div style="font-size: 11px; font-family: tahoma,arial; height: 26px; padding-top: 2px; text-align: center;"><a href="http://www.fotoviewr.com/">FotoViewr &#8211; Create your 3D photo gallery</a></div>
</div>
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		<title>Perfect &#8220;Harmony&#8221;: Zoic Creates VFX for Daytona 500 Coca-Cola NASCAR Spot</title>
		<link>http://kunochan.com/?p=1261</link>
		<comments>http://kunochan.com/?p=1261#comments</comments>
		<pubDate>Thu, 11 Mar 2010 00:44:54 +0000</pubDate>
		<dc:creator>Kunochan</dc:creator>
				<category><![CDATA[IDesignYourEyes]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<category><![CDATA[auto racing]]></category>
		<category><![CDATA[Bobby Labonte]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[Chris Jones]]></category>
		<category><![CDATA[Clint Bowyer]]></category>
		<category><![CDATA[Coca-Cola]]></category>
		<category><![CDATA[David Ragan]]></category>
		<category><![CDATA[Denny Hamlin]]></category>
		<category><![CDATA[digital compression]]></category>
		<category><![CDATA[Elliott Sadler]]></category>
		<category><![CDATA[Erik David Even]]></category>
		<category><![CDATA[Erik Press]]></category>
		<category><![CDATA[Greg Biffle]]></category>
		<category><![CDATA[I Design Your Eyes]]></category>
		<category><![CDATA[Jeff Burton]]></category>
		<category><![CDATA[Joey Logano]]></category>
		<category><![CDATA[Kevin Harvick]]></category>
		<category><![CDATA[Leslie Ekker]]></category>
		<category><![CDATA[Matthew Hilbert]]></category>
		<category><![CDATA[Mike Long]]></category>
		<category><![CDATA[NASCAR]]></category>
		<category><![CDATA[Neil Ingram]]></category>
		<category><![CDATA[Ryan Newman]]></category>
		<category><![CDATA[television commercial]]></category>
		<category><![CDATA[Tony Stewart]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Zoic Studios]]></category>

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		<description><![CDATA[Originally published on I Design Your Eyes on 2/17/2010. Eleven top NASCAR drivers are having a bad day, grumbling into their car radio mics. But once in the crew pit, each driver is offered a cold, refreshing bottle of Coca-Cola. Back on the track, the drivers are so exhilarated they begin singing “I’d Like to [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Originally published on <a href="http://idesignyoureyes.com/2010/02/17/perfect-%E2%80%9Charmony%E2%80%9D-zoic-creates-vfx-for-daytona-500-coca-cola-nascar-spot/" target="_blank">I Design Your Eyes</a> on 2/17/2010.</strong></p>
<p><img class="aligncenter size-full wp-image-1262" title="zoic_cokenascar_1_630x354" src="http://kunochan.com/wp-content/uploads/2010/03/zoic_cokenascar_1_630x354.jpg" alt="zoic_cokenascar_1_630x354" width="468" /></p>
<p>Eleven top NASCAR drivers are having a bad day, grumbling into their car radio mics. But once in the crew pit, each driver is offered a cold, refreshing bottle of Coca-Cola. Back on the track, the drivers are so exhilarated they begin singing “I’d Like to Buy the World a Coke,” as bewildered fans listen in over headphones.</p>
<p>The 60-second commercial, which also has two 30-second versions, premiered this last Sunday, Valentine’s Day, during the broadcast of the Daytona 500 on ESPN. It hearkens back to the <a href="http://www.youtube.com/watch?v=6mOEU87SBTU" target="_blank">1971 commercial “Hilltop,”</a> probably the most famous Coke commercial in history, which introduced the song. The new spot, entitled “Harmony,” features NASCAR drivers Greg Biffle, Clint Bowyer, Jeff Burton, Denny Hamlin, Kevin Harvick, Bobby Labonte, Joey Logano, Ryan Newman, David Ragan, Elliott Sadler and Tony Stewart.</p>
<p><em>See the &#8220;Harmony&#8221; spot <a href="http://www.youtube.com/watch?v=JicPpfq15Bo" target="_blank">here</a>, at the end of a feature about the making of the commercial; the spot begins at 4:10.</em></p>
<p>The commercial does not appear to be effects-heavy, but appearances can be deceiving. It was assembled from a number of separate elements, including CG cars and digitally-altered stock footage. The VFX were created by Culver City, California’s Zoic Studios, which produces effects for commercials, feature films and episodic television, such as ABC’s <a href="http://idesignyoureyes.com/tag/v-2009/" target="_self"><em>V</em></a>, FOX’s <a href="http://idesignyoureyes.com/tag/fringe/" target="_self"><em>Fringe</em></a> and CBS’ <a href="http://idesignyoureyes.com/tag/csi-crime-scene-investigation/" target="_self"><em>CSI: Crime Scene Investigation</em></a>.</p>
<p>“The agency went to the NASCAR archives and pulled stock footage,” says Zoic executive producer, commercials Erik Press, “and they cut together what they envisioned as a race.</p>
<p>“Then they filled it in with close-ups of the actual drivers, which were shot on the racetrack in Charlotte, North Carolina.  Those were inserted in the edit. [Commercial creative director] Les Ekker shot back plates for footage outside of the vehicles. Our task was to take stock footage, interiors of drivers, and plates of driving shots, and mix them all together and make them appear as one entire race.”</p>
<p><img class="aligncenter size-full wp-image-1263" title="zoic_cokenascar_2_630x354" src="http://kunochan.com/wp-content/uploads/2010/03/zoic_cokenascar_2_630x354.jpg" alt="zoic_cokenascar_2_630x354" width="468" /></p>
<p>“Mostly the work consisted of taking their &#8216;hero&#8217; celebrity drivers, and generating driving plates,” explains Neil Ingram, a Zoic producer.</p>
<p>“They wanted us to make these moments inside of the car to feel like ‘found’ footage, like you’re tapping into the live feed while they’re driving. Part of a NASCAR race is that you can rent headphones, and listen to the realtime exchanges of the drivers and the crews. The spectators that we cut away to are listening to the radios, and they’re bewildered by the fact that these drivers are all singing together.</p>
<p>“First we had to make the interior driving spots look realistic. Then we had to work on a degradation look, to make the shots match the practical realtime images that are actually from the cars; there are some of those shots in the spot.</p>
<p>“We had some CG augmentation on shots, and then ran it through compression. The cameras they use in the cars are ICONIX &#8212; they shoot back realtime images to a broadcast tower. They’re true HD cameras, but they get compressed with MPEG-2 compression. So we did some experimentation with different levels of MPEG and JPEG damage, to match the look. But these are celebrity drivers and these are product shots, so we had to find a balance between not getting too much degradation, but making them still feel ‘found.’”</p>
<p>“It was a fun job,” says Zoic co-founder Chris Jones, who was creative director for the VFX. “It has all the good elements for a visual effects spot: full-CG cars; full-CG dynamics; full-CG tracks; a lot of clean-up and footage matching; a lot of greenscreen; live-action plates; stock footage integration – it runs the whole range of VFX. It came together well – it’s a really satisfying piece. I’m pleased with it.”</p>
<p>Press says the production was a very positive experience for everyone involved. “It is really sort of an iconic Coca-Cola spot, with ‘I’d Like to Buy the World a Coke.’ They haven’t brought that theme back for some time.</p>
<p>“It was a really smooth production, it went really well. The agency was very happy. It was smooth for them as well &#8212; we were always right behind them, providing for them. A really positive experience.”</p>
<p>The spot was directed by Mike Long for Epoch Films; and edited by Matthew Hilbert of Joint Editorial House, Portland.</p>
<p><img class="aligncenter size-full wp-image-1264" title="zoic_cokenascar_3_630x354" src="http://kunochan.com/wp-content/uploads/2010/03/zoic_cokenascar_3_630x354.jpg" alt="zoic_cokenascar_3_630x354" width="468" /></p>
<p><strong>More info:</strong> &#8220;Coca-Cola Harmony &#8211; Behind The Scenes With The New Ad&#8221; on the <a href="http://www.coca-colaconversations.com/my_weblog/2010/02/cocacola-harmony-behind-the-scenes-with-the-new-ad.html" target="_blank">Coca-Cola Conversations</a> blog; Coca-Cola &#8220;Harmony&#8221; on <a href="http://www.youtube.com/watch?v=JicPpfq15Bo" target="_blank">Youtube</a>; Coca-Cola &#8220;Hilltop&#8221; on <a href="http://www.youtube.com/watch?v=6mOEU87SBTU" target="_blank">Youtube</a>.</p>
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		<title>AMC&#8217;s &#8216;Mad Men&#8217;: Period Perfection and Invisible Effects</title>
		<link>http://kunochan.com/?p=1252</link>
		<comments>http://kunochan.com/?p=1252#comments</comments>
		<pubDate>Thu, 11 Mar 2010 00:32:33 +0000</pubDate>
		<dc:creator>Kunochan</dc:creator>
				<category><![CDATA[IDesignYourEyes]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<category><![CDATA[AMC]]></category>
		<category><![CDATA[Blake McCormick]]></category>
		<category><![CDATA[broadcast television]]></category>
		<category><![CDATA[Bryan Batt]]></category>
		<category><![CDATA[Chris Brown]]></category>
		<category><![CDATA[Christopher M. Wright]]></category>
		<category><![CDATA[Curt Miller]]></category>
		<category><![CDATA[Dan Bishop]]></category>
		<category><![CDATA[Dayna Mauer]]></category>
		<category><![CDATA[Emmy Awards]]></category>
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		<category><![CDATA[Matt Weiner]]></category>
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		<category><![CDATA[Renaud Talon]]></category>
		<category><![CDATA[Rodrigo Dorsch]]></category>
		<category><![CDATA[Scott Hornbacher]]></category>
		<category><![CDATA[Suzette Barnett]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Zoic Studios]]></category>

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		<description><![CDATA[Originally posted on I Design Your Eyes on 2/9/2010. Still taken from Mad Men provided through the courtesy of Lionsgate. Mad Men, AMC’s award-winning drama, finished its third season in November, and has been renewed for a fourth. Set in the 1960s at the fictional Sterling Cooper Draper Pryce advertising agency on Madison Avenue in [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Originally posted on <a href="http://idesignyoureyes.com/2010/02/09/amcs-mad-men-period-perfection-and-invisible-effects/" target="_blank">I Design Your Eyes</a> on 2/9/2010.</strong></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1253" title="madmen_004_630x354" src="http://kunochan.com/wp-content/uploads/2010/03/madmen_004_630x354.jpg" alt="madmen_004_630x354" width="468" />Still taken from <em>Mad Men </em>provided through the courtesy of Lionsgate.</p>
<p><em>Mad Men</em>, AMC’s award-winning drama, finished its third season in November, and has been renewed for a fourth. Set in the 1960s at the fictional Sterling Cooper Draper Pryce advertising agency on Madison Avenue in New York City, <em>Mad Men </em>centers on creative director Don Draper (Jon Hamm, <em>The Day the Earth Stood Still</em>), and those in his life in and out of the office; and depicts the changing social mores of 1960s America.</p>
<p><em>Mad Men </em>has garnered critical acclaim, particularly for its historical authenticity and visual style, and has won nine Emmys and three Golden Globes. It is the first basic cable series to win the Emmy Award for Outstanding Drama Series.</p>
<p>Zoic Studios provided visual effects for a number of shots in the third season, including a memorable dream sequence; plus a variety of so-called “invisible” effects, VFX which the audience is usually (and ideally) unaware <em>are </em>VFX.</p>
<p>Zoic visual effects supervisor Curt Miller says most of Zoic’s work on <em>Mad Men </em>enhanced or augmented the efforts of production designer Dan Bishop (<em>Big Love</em>). Executive producer Scott Hornbacher (<em>The Sopranos</em>) and creator Matt Weiner (<em>The Sopranos</em>, <em>Andy Richter Controls the Universe</em>) are committed to staying true to the 1960s period, right down to minor background details. The level of detail is “amazing,” Miller says, and Zoic is “honored and flattered that they trust us to be a part of their team.”</p>
<p>Visual effects producer Christopher M. Wright agrees that authenticity and detail are vital to Weiner and Hornbacher’s vision.  “It is nice to work with a client that’s very particular about their level of detail and their level of quality,” Wright says. “It certainly pushes us to make sure things are right. I have never worked with anyone quite as committed to staying true to the art direction of the time as they are.”</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1254" title="madmen_002_630x354" src="http://kunochan.com/wp-content/uploads/2010/03/madmen_002_630x354.jpg" alt="madmen_002_630x354" width="468" />Still taken from <em>Mad Men </em>provided through the courtesy of Lionsgate.</p>
<p>For the third season premiere, Zoic performed a set extension for a scene in which Don Draper (Hamm) and Salvatore Romano (Bryan Batt, <em>Funny People</em>) take a business trip on a Boeing 707 jetliner to Baltimore. The production built a portion of the airplane interior, which had to be duplicated and extended to recreate the complete interior of the passenger cabin.</p>
<p>Zoic artists visited the only vintage Boeing 707 within driving range – the former Air Force One on display at the Ronald Reagan Presidential Library and Center for Public Affairs in Simi Valley, California. The Library does not normally allow photographs to be taken inside the plane, but the production obtained special permission to take reference photos one morning before the public was admitted.</p>
<p>A set piece making up the left half (facing the cockpit) of the plane interior, four rows deep, was built – this was shot from a variety of angles, with extras in period costume filling the seats. Then the set piece was flipped around and shot from the other direction, to become the right side of the plane. These elements were stacked one behind the other to create the complete jetliner interior. The main action between the two leads took place on the practical set, while the rest was assembled, composited and rendered digitally.</p>
<p>After the footage was shot, the production discovered that the carpeting on the set was inaccurate for the period, and Zoic fixed the problem digitally. The upholstery, wallpaper, and every other interior feature had to be recreated and rendered faithfully. <em>Mad Men </em>art director Chris Brown and producer Blake McCormick conducted research to guarantee authenticity. Zoic’s Renaud Talon did much of the work on the sequence.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1255" title="madmen_003_630x354" src="http://kunochan.com/wp-content/uploads/2010/03/madmen_003_630x354.jpg" alt="madmen_003_630x354" width="468" />Still taken from <em>Mad Men </em>provided through the courtesy of Lionsgate.</p>
<p>In another scene with effects produced by Zoic, a train ride through New York in the fall was created. The attention to detail was meticulous, with digital recreations of passing scenery true to the location, the period, and the season. Like all other work done for the show, the scene had to match <em>Mad Men’</em>s justifiably famous visual style. Zoic’s Suzette Barnett worked on the composites.</p>
<p>In a well-known scene, Zoic’s work was not at all invisible. When Don’s wife Betty Draper (January Jones, <em>Pirate Radio</em>) is knocked out with anesthetic during childbirth, she experiences a surreal hallucination.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1256" title="madmen_001_630x354" src="http://kunochan.com/wp-content/uploads/2010/03/madmen_001_630x354.jpg" alt="madmen_001_630x354" width="468" />Still taken from <em>Mad Men </em>provided through the courtesy of Lionsgate.</p>
<p>Jones was shot against a bluescreen, rather than a greenscreen, because it was easier to pull key off of her blonde hair against blue. She walked on a treadmill on the stage, with the intention that she would be composited against a moving background. The background plates were shot at high speed so they could be slowed down to match the actor’s walking pattern, but matching her pace to the background proved difficult. It was decided to keep her movement slightly off-pace from the background, as this contributed nicely to the dreamlike quality of the scene.</p>
<p>“The only tricky part,” Wright says,” was that when she stopped walking, the treadmill still drifted a little. So we had to sort of match up our background to that movement, because in the camera it still looked like she was moving even though the background didn’t move. It looked like she just floated towards us, which was a little over-the-top for what they were going for.”</p>
<p>After Jones stops, a caterpillar enters the frame from above, moving down on a thread of silk. She catches the caterpillar and watches it wriggle on her hand. The caterpillar was created entirely in CG by Zoic as an original creation. Zoic’s Dayna Mauer and Rodrigo Dorsch contributed to the scene.</p>
<p>“It’s a great show to be working on,” Wright says. “It’s high-end stuff, it’s award-winning. Clearly, they are very particular and know exactly what they want. It can be challenging, because with television, there’s a lot of ‘it’s good enough,’ when we get through shots &#8212; but with <em>Mad Men </em>it needs to be right.”</p>
<p><strong>More info:</strong> <em>Mad Men </em>on <a href="http://www.amctv.com/originals/madmen/" target="_blank">AMC</a>, <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26tag%3Dmozilla-20%26index%3Dblended%26link_code%3Dqs%26field-keywords%3Dmad%2520men%26sourceid%3DMozilla-search&amp;tag=thegamerjargonwe&amp;linkCode=ur2&amp;camp=1789&amp;creative=390957" target="_blank">Amazon</a>; AMC&#8217;s <a href="http://blogs.amctv.com/mad-men/" target="_blank">Mad Men blog</a>.</p>
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		<title>Guillermo del Toro&#8217;s &#8216;The Hobbit,&#8217; Composed Entirely of Screencaps from &#8216;The Lord of the Rings&#8217;</title>
		<link>http://kunochan.com/?p=1249</link>
		<comments>http://kunochan.com/?p=1249#comments</comments>
		<pubDate>Wed, 10 Feb 2010 02:33:59 +0000</pubDate>
		<dc:creator>Kunochan</dc:creator>
				<category><![CDATA[JRR Tolkien]]></category>
		<category><![CDATA[Guillermo del Toro]]></category>
		<category><![CDATA[humor]]></category>
		<category><![CDATA[parody]]></category>
		<category><![CDATA[Periannath.com]]></category>
		<category><![CDATA[screencaps]]></category>
		<category><![CDATA[The Hobbit (book)]]></category>
		<category><![CDATA[The Hobbit (film)]]></category>

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		<description><![CDATA[I&#8217;ll bet you thought Guillermo del Toro&#8217;s The Hobbit wasn&#8217;t coming out until 2012! But it&#8217;s available now, on Periannath.com &#8211;  composed entirely of screencaps from Peter Jackson&#8217;s The Lord of the Rings. Read it here.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll bet you thought Guillermo del Toro&#8217;s <em>The Hobbit </em>wasn&#8217;t coming out until 2012! But it&#8217;s available now, <a href="http://periannath.com/feature/guillermo-del-toros-the-hobbit-comprised-entirely-of-screencaps-from-the-lord-of-the-rings-part-1-of-3/" target="_blank">on Periannath.com</a> &#8211;  composed entirely of screencaps from Peter Jackson&#8217;s <em>The Lord of the Rings</em>.</p>
<p style="text-align: center;"><a href="http://periannath.com/feature/guillermo-del-toros-the-hobbit-comprised-entirely-of-screencaps-from-the-lord-of-the-rings-part-1-of-3/" target="_blank"><img class="aligncenter size-full wp-image-1250" title="page_13" src="http://kunochan.com/wp-content/uploads/2010/02/page_13.jpg" alt="page_13" width="450" height="582" /></a></p>
<p><a href="http://periannath.com/feature/guillermo-del-toros-the-hobbit-comprised-entirely-of-screencaps-from-the-lord-of-the-rings-part-1-of-3/" target="_blank">Read it here</a>.</p>
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		<title>Zoic Brings Photo-real CG to Broadcast TV with ESPN NASCAR &#8220;Dominoes&#8221;</title>
		<link>http://kunochan.com/?p=1243</link>
		<comments>http://kunochan.com/?p=1243#comments</comments>
		<pubDate>Wed, 10 Feb 2010 02:15:26 +0000</pubDate>
		<dc:creator>Kunochan</dc:creator>
				<category><![CDATA[IDesignYourEyes]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<category><![CDATA[Andy Wilkoff]]></category>
		<category><![CDATA[auto racing]]></category>
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		<category><![CDATA[Brad Hayes]]></category>
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		<category><![CDATA[broadcast television]]></category>
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		<category><![CDATA[Erik Press]]></category>
		<category><![CDATA[Eytan Zana]]></category>
		<category><![CDATA[greenscreen]]></category>
		<category><![CDATA[Joss Whedon]]></category>
		<category><![CDATA[Kevin Struckman]]></category>
		<category><![CDATA[Leslie Ekker]]></category>
		<category><![CDATA[Loni Peristere]]></category>
		<category><![CDATA[magic hour]]></category>
		<category><![CDATA[Michael Cliett]]></category>
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		<category><![CDATA[smoke simulation]]></category>
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		<category><![CDATA[television commercial]]></category>
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		<category><![CDATA[Wieden+Kennedy]]></category>

		<guid isPermaLink="false">http://kunochan.com/?p=1243</guid>
		<description><![CDATA[Originally published on IDesignYourEyes on 2/2/2010. To the opening riffs of Metallica’s “Master of Puppets,” two NASCAR drivers jostle for position at the front of the pack. One cuts off the other by the wall, and the rear car speeds up, smashing into the front car. As the front car drifts from the wall, the [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Originally published on <a href="http://idesignyoureyes.com/2010/02/02/zoic-brings-photo-real-cg-to-broadcast-tv-with-espn-nascar-dominoes/" target="_blank">IDesignYourEyes</a> on 2/2/2010.</strong></p>
<p style="text-align: center;"><img class="size-full wp-image-758 aligncenter" title="ESPN NASCAR &quot;Dominoes&quot; spot" src="http://kunochan.com/wp-content/uploads/2010/02/nascardominoes1_630x354.jpg" alt="ESPN NASCAR &quot;Dominoes&quot; spot" width="468" /></p>
<p>To the opening riffs of Metallica’s <a href="http://www.youtube.com/watch?v=E7AT6duuzN4" target="_blank">“Master of Puppets,”</a> two NASCAR drivers jostle for position at the front of the pack. One cuts off the other by the wall, and the rear car speeds up, smashing into the front car. As the front car drifts from the wall, the rear car makes its move, attempting an aggressive pass on the right.  But it’s no good – he sideswipes the front car and spins out. He’s slammed by another car and flips high into the air, triggering a massive pile-up. And straight through the smoke and chaos of the pileup – a third driver makes his move and takes the lead. “It’s anybody’s race.”</p>
<p>The 30-second spot for ESPN (<a href="http://www.zoicstudios.com/#/creations/editorial/134-dominoes/" target="_blank">see it here</a>), promoting the NASCAR Nationwide series, was created by advertising agency <a href="http://www.wk.com/" target="_blank">Wieden+Kennedy</a> New York and Culver City, California’s Zoic Studios. The commercial is significant because, despite its unique and stylized black-and-white look, it appears to have been shot in live action. In fact, it’s entirely CG.</p>
<p>Zoic co-founder Loni Peristere, who directed the spot, talks about why the commercial was created digitally, and how Zoic was able to create the illusion of perfect realism.</p>
<p>“The question from Wieden+Kennedy was, ‘we have a project, two scripts, which take place on the track, and would require significant action and stunt work. We’re trying to decide whether we should approach this from a live-action standpoint; or should we approach this from an animation standpoint.”</p>
<h2 style="text-align: right;"><span style="color: #008aa0;">Wieden+Kennedy insisted the final product be photo-realistic; the agency did not want a  commercial that looked like a video game.</span></h2>
<p>But Wieden+Kennedy was insistent that the final product must appear perfectly photo-realistic. Peristere says the agency did not want a commercial that looked like a video game. “It was really important to them that it had the energy, grit and testosterone of the track. They were not interested in making a spot that didn’t have the reality of NASCAR.”</p>
<p>The agency was well aware how far CG realism has recently progressed.  “Even in the last 12 months it has come a long way,” Peristere says. “With the advent of motion pictures like <em>Avatar </em>or <em>The Curious Case of Benjamin Button</em>, we are seeing the potential for photo-real characters, photo-real environments, and photo-real action. But could we actually achieve that for a commercial, and could we afford it? What would the timeline be?</p>
<p>“We got boards for both spots, and it became readily apparent why they were even asking this question – they had a 40-car pileup in the middle of the first spot, and a pretty significant crash in the second. Now when you looked at the second spot, you thought ‘well, from a production standpoint you could probably pull that off’; in fact we’d done something similar for Budweiser the year before. But the 40-car pileup featured just an enormous amount of damage to an enormous number of vehicles, which from a production standpoint would be very expensive.</p>
<p>“And the ability to control the lighting and the camera and the art direction would be limited in a live action production. You would be fighting against the sun, making you rush through the shots, allowing you limited control over your color palette. And you would have the expense of wrecking an enormous number of vehicles.”</p>
<p>Peristere discussed the project with other principals at Zoic – fellow co-founder Chris Jones, commercial creative director Leslie Ekker, commercial executive producer Erik Press, and CG supervisor Andy Wilkoff.  “We thought it would be fun to rise to the challenge,” Peristere says. “We knew the team we had been building over the last several years had the potential to do incredible photo-realistic work. We’d seen large leaps in the realm of photo-real characters. We came back to Wieden+Kennedy and said ‘yes, yes we can.’”</p>
<p style="text-align: center;"><img class="size-full wp-image-767 aligncenter" title="ESPN NASCAR &quot;Dominoes&quot; spot" src="http://kunochan.com/wp-content/uploads/2010/02/nascardominoes2_630x354.jpg" alt="ESPN NASCAR &quot;Dominoes&quot; spot" width="468" /></p>
<p>Deciding to do the spot in CG led to the first question – should the drivers’ faces be represented in the spot? Human characters are the most difficult thing to create realistically in CG. “From a directorial standpoint,” Peristere says, “I felt it was absolutely essential to see the drivers, to understand who they were, and to know what their motivations were so we had a personal connection to the race. I had the ever-present voice of [<em>Buffy the Vampire Slayer </em>and <em>Firefly </em>series creator] Joss Whedon in my head, who says ‘it’s all about the story; it’s all about the people.’</p>
<p>“We enlisted the help of some incredibly talented artists, including Brad Hayes, Brian White, and Michael Cliett.” Hayes and White had worked at Digital Domain on <em>Benjamin Button </em>and more recently on <em>Tron Legacy</em>, and had been a part of the development of a character-based VFX pipeline.</p>
<p>The technique used for “Dominoes” involved projecting the actual NASCAR drivers’ faces onto CG characters, allowing Peristere complete control over movement and lighting while still getting full, photo-realistic facial performances.</p>
<p>“Andy [Wilkoff] and I went to the very last race at Daytona, and after race day we met with the eight stars of our two commercials. We ran them though some technical setups, which involved a three-camera shoot against a greenscreen. I directed them through a series of emotions and actions that related to the story we were telling. We then took those performances back to Zoic, made editorial selects based on those performances, and gave them to Brad and Andy and the smart people to make something cool with.&#8221;</p>
<p><a id="change1"></a>Dmitri Gueer, founder and senior editor of Zoic Editorial, was involved in the “Dominoes” spot from the pre-viz stage through the final product. He describes the editorial process as &#8220;non-stop,&#8221; and uses the facial performances as an example of Editorial&#8217;s involvement at each step.</p>
<p>&#8220;The pre-viz had the drivers, but we didn’t see their faces,&#8221; Gueer explains. &#8220;So the drivers were just a placeholder in the cut. When we later got the driver plates, we started picking the selects and placing them in the cut. Since the pre-viz already existed, you needed to find takes that worked for the placeholders.</p>
<p>&#8220;When you have the drivers&#8217; faces mapped in the shots, it becomes apparent when we need to give them a little bit more time, or take a little time from them, because something’s not working out; and once you have a set of almost-final shots, the edit takes on a different spin. You need to pick the sweetest spots in the shots; you need to reestablish the pacing; you need to make sure there’s continuity from shot to shot; and that the edit comes together not just as a story, but also that it gels with the music and is captivating to watch.&#8221;</p>
<p>“We had the added complexity of a 40-car pileup,&#8221; Peristere says, &#8220;which involved extensive damage to CG vehicles, but which had to happen organically. That was hand-developed and designed by Brian White, another Digital Domain veteran with an intimate knowledge of physics and kinetics, who was able to use both animation-by-hand and procedural techniques to bring these cars into collision. You’ll see that every vehicle reacts and behaves just as a real car would as it impacts. When we have our big moment where we t-bone the hero car, you actually see it break where it should break, and that’s because Brian White made it so.”</p>
<h2 style="text-align: right;"><span style="color: #80aa00;">I was looking to invoke the German Expressionist period, so I wanted  these incredibly long shadows, with crushed blacks.</span></h2>
<p>The spot also required an enormous smoke simulation. “Whenever these cars spin they generate tons of smoke. We worked closely with Zoic Vancouver, and a number of technical directors up in that office who specialize in smoke; they did the phenomenal nuclear explosion scene in the forthcoming movie <em>The Crazies</em>, for which they developed a lot of the pipeline for this &#8212; which involves Maya fluid dynamics, along with some techniques in RF4 Real Flow &#8212; so they could generate authentic smoke elements that gave the illusion and sense of a full-scale car accident on a NASCAR track.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-769" title="ESPN NASCAR &quot;Dominoes&quot; spot" src="http://kunochan.com/wp-content/uploads/2010/02/nascardominoes3_630x354.jpg" alt="nascardominoes3_630x354" width="468" /></p>
<p>“Kevin Struckman, Mike Rhone, and Trevor Adams all put in an incredible number of hours to make these smoke simulations incredibly spectacular, concluding with the hero car penetrating the giant smoke cloud, creating those beautiful little vortices that you see. That’s something that’s pretty tricky in a fluid simulation, and they were able to do a really nice job with that.”</p>
<p>In order for the spot to come together organically, there was an immense amount of compositing. “We brought in real smoke, spark, and pyro elements to underline the CG elements. Also, every single one of the 27 shots in this 30-second spot had upwards of hundreds of passes– lighting, reflections, highlights, lens flares, vignettes, grain – all of this stuff that had to be added as a secondary layer.”</p>
<p>The spot was rendered in full color, but the end product was always intended to be in a highly-stylized black-and-white. “That was a choice we made with Wieden+Kennedy, to create a style, a more graphic look. For me it was heading towards the films Alfred Hitchcock made in the 40s and 50s, and looking back even further to F.W. Murnau and <em>Sunrise</em>, and Fritz Lang and <em>Metropolis</em>. I was looking to invoke the German Expressionist period, so I wanted these incredibly long shadows, with crushed blacks. You’ll see a low sun – I call that the Ridley Scott sun, because Ridley Scott shoots at the <a href="http://en.wikipedia.org/wiki/Golden_hour_%28photography%29" target="_blank">magic hour</a> all the time, and we wanted to put that in every shot. You’ll see these incredibly long film-noir shadows with bright brights, and black blacks.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-770" title="Concept art." src="http://kunochan.com/wp-content/uploads/2010/02/nascarconcept_630x354.jpg" alt="nascarconcept_630x354" width="468" /></p>
<p>“Then we wanted to include the branding of Nationwide; so we applied the Nationwide presence as a design element. We had an illustrator, Eytan Zana, who did a phenomenal job setting the tone and palette.”  Zana worked with Wieden+Kennedy, and with Derich Wittliff and Darrin Isono of Zoic’s design department, applying the Nationwide Pantone color to the stickers, the cars, and the track.</p>
<p>Peristere says, “I think overall, this black, white and blue we put together in the compositing really lends an original look to this spot that’s unlike anything we’ve seen before.”</p>
<p>Zoic VFX supervisor Steve Meyer handled the final finish, color grading and color treatment. “We wanted to have sort of a <em>Raging Bull </em>kind of look, high contrast black-and-white. So the compositors left things a little bit more on the flat side to give range; and then I took that, got the style Loni [Peristere] was looking for, and added some of those little nuances like the road rumble, the extra shake when something flies by camera, that kind of overall stuff.</p>
<p>“It’s a stylized look that you could attribute to real photography. I’ve been in the business for a bit, and it blows me away when I see it. Wow, that’s frickin’ all CG? It’s a very impressive spot. I was glad to be a part of it, because I think it’s going to have some legs.”</p>
<p><a id="change2"></a>In the end, it was up to editor Gueer to assemble the finished shots into the final product. &#8220;It was a non-stop editorial process, from the beginning when Loni was assembling the story, to the time when we had all the final shots on the Flame. One of the things Steve [Meyer] did was add camera shakes to the shots, which made them look much better; but it changes the nature of what you’re seeing, even the slightest shake. You go well, wouldn’t it be better if we cut a few frames from this, or extended it by a few frames? When we had the final shots on the Flame, we literally did editorial on the Flame, making it better and better and tighter and tighter.&#8221;</p>
<p>“With this giant team of 40 some-odd people who worked on this spot, it’s certainly one of Zoic’s finest hours,” Peristere says, “and we’re incredibly proud to have put it together.”</p>
<h2 style="text-align: right;"><span style="color: #aa0080;">People look at this spot and say &#8220;where did you guys shoot this?&#8221; Well,  we didn’t shoot it!</span></h2>
<p>Press is thankful to Wieden+Kennedy for trusting Zoic with the production of such an innovative and risk-taking spot.  “They had faith in us and patience with us, and that was really great, because it really took that to produce this spot. It was a great experience on both sides. They gave us a lot of creative freedom, to really bring out the best in us. We pushed ourselves really hard to the level of realism and level of detail.</p>
<p>“I mean this kind of work, this animation, the quality level, is something very new for broadcast,” he says. “The extent to which we have gone to produce this spot in a visual style, in CG animation, has really never been done before. It’s a full 100% photo-real CG spot.</p>
<p>“NASCAR is very concerned about representing their world accurately, which was a big challenge for all of us, both from an agency side and a production side. Down to the decals on the cars, and the physics of the accidents, what would really get damaged and what wouldn’t, where would skid marks be made on the track… So people look at this spot and say ‘where did you guys shoot this?’ Well, we didn’t shoot it!</p>
<p>“The music was Metallica – my understanding is they’ve never licensed their music for broadcast commercials before. That was exciting from the get go &#8212; definitely a driving force creatively, no pun intended, the kind of energy that brings to the spot.”</p>
<p>Press says the spot has exceeded everyone’s expectations. “We’ve seen that response all the way around, from the agency, from our colleagues in the advertising world, and from ourselves as well – it’s really some of our best work. We’ve really set the bar anew; there’s a new target for us now, which is fantastic.”</p>
<p><strong>More info:</strong> ESPN NASCAR <a href="http://www.zoicstudios.com/#/creations/editorial/134-dominoes/" target="_blank">&#8220;Dominoes&#8221;</a> on Zoic Studios; <a href="http://www.wk.com/" target="_blank">Wieden+Kennedy</a>.</p>
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		<title>Halex GT, Holistic Marketing and the Future of Advertising</title>
		<link>http://kunochan.com/?p=1236</link>
		<comments>http://kunochan.com/?p=1236#comments</comments>
		<pubDate>Wed, 10 Feb 2010 02:06:46 +0000</pubDate>
		<dc:creator>Kunochan</dc:creator>
				<category><![CDATA[IDesignYourEyes]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<category><![CDATA[broadcast television]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[digital animation]]></category>
		<category><![CDATA[Erik Press]]></category>
		<category><![CDATA[Halex GT]]></category>
		<category><![CDATA[holistic marketing]]></category>
		<category><![CDATA[interactive media]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[intervalometer]]></category>
		<category><![CDATA[Jeff Suhy]]></category>
		<category><![CDATA[Keystone effect]]></category>
		<category><![CDATA[Leslie Ekker]]></category>
		<category><![CDATA[Loni Peristere]]></category>
		<category><![CDATA[Martin Williams]]></category>
		<category><![CDATA[practical effects]]></category>
		<category><![CDATA[robotic end effector]]></category>
		<category><![CDATA[Syngenta AG]]></category>
		<category><![CDATA[television commercial]]></category>
		<category><![CDATA[time lapse]]></category>
		<category><![CDATA[web advertising]]></category>

		<guid isPermaLink="false">http://kunochan.com/?p=1236</guid>
		<description><![CDATA[Originally published on IDesignYourEyes on 1/26/2010. In the midst of a vast Midwestern corn field, a friendly yellow industrial robot is on the hunt. Searching between rows of tall, green stalks of healthy corn, the robot discovers its prey, a single weed &#8212; tiny and innocent, but if it spreads the entire crop is in [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Originally published on <a href="http://idesignyoureyes.com/2010/01/26/halex-gt-holistic-marketing-and-the-future-of-advertising/" target="_blank">IDesignYourEyes</a> on 1/26/2010.</strong></p>
<p style="text-align: center;"><img class="size-full wp-image-702 aligncenter" title="Halex GT robots in a cornfield" src="http://kunochan.com/wp-content/uploads/2010/02/halex_630x354.jpg" alt="Halex GT robots in a cornfield" width="468" /></p>
<p>In the midst of a vast Midwestern corn field, a friendly yellow industrial robot is on the hunt. Searching between rows of tall, green stalks of healthy corn, the robot discovers its prey, a single weed &#8212; tiny and innocent, but if it spreads the entire crop is in danger. The robot strikes, ripping the offending plant from the ground with its steel fingers.  The corn is safe once again.</p>
<p>There aren’t really industrial robots prowling the cornfields of America. This is a 30-second commercial spot for Halex GT, a weed-control herbicide produced for corn farmers by Switzerland’s Syngenta AG.  The number of businesses that might use Halex is relatively small, compared to most commercial brands – but it’s a lucrative product, and Minneapolis-based creative agency <a href="http://www.martinwilliams.com/" target="_blank">Martin|Williams</a> was tasked with reaching those consumers through a television spot and Internet advertising.</p>
<p>Culver City, California’s Zoic Studios created the spot, directed by co-founder Loni Peristere. But there’s more to the story. Zoic was able to use the original assets it created for the broadcast commercial to create web ads and interactive landing page components, providing the client with Internet content that was much higher in quality than that usually created for online, and at a considerable cost savings.</p>
<p>Zoic commercial creative director Leslie Ekker explains that from the outset the studio pitched the idea of a holistic approach: including the creation of interactive assets as part of the broadcast VFX pipeline. “It’s more and more the case lately when we’re doing commercials, we ask during the bidding, ‘are you interested in an online dimension to this work?’ And the word gets around the agency, and they realize, yes, we need to get these resources from the spot; we can build on this work, and expand on it without very much extra effort and expenditure.”</p>
<p><strong>Creating the Commercial Spot</strong></p>
<p style="text-align: center;">
<p>The Halex commercial (<a href="http://www.zoicstudios.com/#/creations/editorial/131-halex-robot/" target="_blank">see it here</a>) came to Zoic on a short schedule and with a tight budget. “This job was awarded on a Wednesday,” Ekker says, “and we shot the following Monday, in Florida &#8212; after the production company found a location; the agency determined which robot they wanted to use; we sourced and acquired a <a href="http://en.wikipedia.org/wiki/Industrial_robot_end_effector" target="_blank">robotic end effector</a>; designed and machined the actual fingers; and worked out a way to puppeteer it live on-screen for the shoot. All of this in a very few days.</p>
<p>“In fact, regarding the end effector, we acquired the machine Sunday morning, and over breakfast I designed the fingers. During the day I supervised the machining of the fingers at a custom machine shop, while simultaneously running out with the live-action producer and getting a compressor and the air hardware, tools and supplies necessary to create all the physical effects. By 8:30 that evening we had a set of fingers for the machine, fully motivated and ready to go in the morning.</p>
<p>“It’s seldom that we do things with practical effects, but because of my background – I was a model maker for 20 years &#8212; it was not very challenging. The schedule is what was challenging. And that end effector is now being used in trade shows by the client, attached to an actual robot, performing weed-pulling demonstrations, live at their promotional booth at agricultural shows.”</p>
<h2 style="text-align: right;"><span style="color: #008aa0;">The robot was this character, an iconic image they wanted to carry through all of the Halex branding.</span></h2>
<p>Despite the fantasy aspect of the commercial, the spot required a high degree of technical accuracy, as far as the depiction of the product. “We learned a lot about farming on this job,” Ekker says. “The reason we went to Florida was we needed to show a certain height of corn, because this chemical is used on plants of a certain age. Also the fields there are very neat, very clean.”</p>
<p>The commercial had to be very accurate in its depiction of the cornfield, the plants themselves and how they grew, because the farmers to whom the spot was targeted would notice any inaccuracies. “Apart from those limitations,” Ekker says, “the client was wide open to creative suggestions. In fact Loni [Peristere], the director, had pretty much free reign with the storytelling.”</p>
<p>The practical effects in the spot are the end-effector and several attached hoses, and the actual weed that is grabbed by the end-effector. Ekker acted as puppeteer for the practical effect, operating the end-effector from the end of a pipe with counterweights attached to a pulley. “They changed the species of weed after we shot it,” Ekker admits, “but it passes well enough.”  Everything else in the spot – the yellow robots, the cornfield, the weed as it grows &#8212; is CG.</p>
<p>One of the creative challenges involved digitally reproducing a time-lapse effect, showing the CG corn moving in the breeze as the weather changed and the sun moved through the sky. “We developed some very effective ways to show the translucency of leaves,” Ekker explains, “since we’re seeing them primarily back-lit; and to show the kind of animation that people expect to see from time-lapse plant growth &#8212; that kind of nervous, random weaving action.</p>
<p>“The background plate was supposed to be time-lapse, but it was at a very specific angle. Rather than dedicate a digital video camera to this one shot all day, I took our digital still camera, with an <a href="http://en.wikipedia.org/wiki/Intervalometer" target="_blank">intervalometer</a>, and set it up in a 5-gallon bucket buried in a corn field adjacent to where we were shooting. I lined up a shot with a very wide-angle lens pointed up at the sky at an angle.</p>
<p>“I framed it in such a way that we could take those high-resolution frames, and move another frame inside of it with some added distortion to give it the look of a camera pan-and-tilt, so that we could have a feeling of craning down and tilting up as this weed grows in the foreground. The move was created in that larger plate, adding a certain amount of <a href="http://en.wikipedia.org/wiki/Keystone_effect" target="_blank">keystoning</a> for lens distortion, and it felt very much like a 3D camera move in time lapse, which would have to be motion-controlled in a normal situation. Luckily, because it was such a macro shot, we could do it with a single frame and a single camera position.</p>
<p>“That proved to be quite successful; we got several hours of time-lapse out of the way, with very low impact on the production. I would just go out and occasionally monitor the camera, change the battery, and make sure everything was okay.”</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-740" title="The practical end effector designed by Les Ekker." src="http://kunochan.com/wp-content/uploads/2010/02/halexendeffector_630x354.jpg" alt="The practical end effector designed by Les Ekker." width="468" />The practical end effector designed by Les Ekker.</p>
<p><strong>Creating the Interactive Experience</strong></p>
<p>While Ekker and his team were shooting the spot, and designing and rendering the CG, Zoic Creative Director – Digital Strategy Jeff Suhy and his group coordinated the web banner and landing page campaigns in support of the Halex marketing campaign.</p>
<p>“Martin|Williams came to us to build on the development of the 30-second spot,” Suhy explains, “which involved creation of the online assets. We worked in partnership with Martin|Williams in creating some particularly interesting banners, and modeled the robot for those banners; and we created the <a href="http://www.farmassist.com/Promo/HalexGT/index.aspx?nav=index.html" target="_blank">landing page</a>, an educational experience which conveyed the attributes of the Halex herbicide, how it’s beneficial and its advantages over the competitors.</p>
<p>“The robot was this character, an iconic image they wanted to carry through all of the Halex branding. We animated the robot doing various things &#8212; pulling weeds, knocking a tractor off the screen, and other things.</p>
<h2 style="text-align: right;"><span style="color: #80aa00;">We’re not just envisioning effects&#8230; we’re talking about designing the architecture of a fully integrative experience.</span></h2>
<p>“The pipeline here is at Zoic pretty good for this sort of thing, so there weren’t any real technical issues. Les [Ekker] and his team designed the actions, and we on the interactive side designed the experiential elements around that, and how they interacted with the navigation. It’s a pretty seamless experience and I think it worked out pretty well for the client.</p>
<p>“It was cost effective, because we already had the assets; we already had 90% of the heavy lifting done, to get those assets ready for the web.”</p>
<p>Ekker was impressed with the final products produced by Zoic’s interactive team. “We did these little mini-cuts of the spot, in frames that were 75&#215;300 pixels, tall narrow slices of the image. We would just use the essential shots to tell the broad story, and do some close moves within those frames on the greater-sized hi-def shot frame; and we wound up with some very artistic, very effective little story moments that require very narrow bandwidth, so they’re easy to stream online. It proved to be a really clean, elegant way to reuse existing assets.</p>
<p>“We adapted those animations for the landing page, and created some very interesting little interactive demos, with mouse-overs, triggers and hold cycles at the end, so the robot wouldn’t just sit there idly. It would sort of look around and wait for what’s next. And we managed to get a lot of personality into the animation. It was a lot of fun. A very quick, very efficient project.”</p>
<p>Suhy says this kind of holistic marketing effort provides more than mere convenience for the client. “The techniques used to develop this character and to animate this asset would normally have been prohibitively expensive for such a niche marketing campaign. If it were not for the efficiencies of Zoic’s pipeline, this would be reserved only for large budget, big campaigns that could afford to invest the money.</p>
<p>“The real message here is that, even for something as niche as Halex, we can do something that’s really high-end CG.”</p>
<p><strong>Holistic Marketing and the Future</strong></p>
<p>Erik Press, Zoic executive producer, commercials, believes this kind of holistic marketing is the next step in the evolution of advertising. “It’s not just about broadcast anymore. Fewer and fewer eyes are remaining on what we all have known as standard broadcast television, and now they’re moving to the Internet, and that’s what the future is. Part of the conversation at the front of any job is, what are the plans for integrated content? Clients have been really warming to that.”</p>
<p>As Zoic has expanded from its roots as a VFX house, with its own editorial, design and interactive departments, it has been able to offer services that are more encompassing and can meet a wider variety of client needs. “I think people are waking up to the understanding, as we put out who we are at Zoic, that we are problem solvers and educators because of the depth of our resources. There’s a little spark going off in people minds now, and Halex was a great example. There was an ‘aha!’ moment for them, where they said ‘oh, you guys can do that?’</p>
<p>“We want to look at projects strategically. There’s a financial advantage to approaching projects at the outset, knowing the different kinds of media platforms we’ll be creating assets for. It’s a new paradigm in commercial production. We’re not just envisioning effects for a 30-second spot, it’s much bigger than that. We’re talking about designing the architecture of a fully integrative experience. That’s new advertising at its core – the experience.</p>
<p>“I think for us as a company, our goal is to be at the leading edge of that kind of creativity and technology. Zoic is poised so well to have a great comprehensive, strategic view of what it’s going to take to get there.”</p>
<p><strong>More info: </strong><a href="http://www.farmassist.com/Promo/HalexGT/index.aspx?nav=index.html" target="_blank">Syngenta Halex GT page</a>; <a href="http://www.martinwilliams.com/" target="_blank">Martin|Williams web site</a>.</p>
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